District 23 Grand National Teams
2008 CONDITIONS OF CONTEST
All aspects of the National Conditions of Contest apply to
each of these events, including but not limited to any and all residency
requirements for participation. The
ACBL is strictly enforcing residency requirements. Anyone wishing to enter the District 23 GNT event that does not
live within the geographic borders of District 23 must check the National
Conditions of Contest at the ACBL website.
If there are further questions contact the local district chair
people.
In accordance with ACBL regulations, each participant in
the GNT must be an ACBL member in good standing (The membership requirements
are deemed to have been met if payment of Dues accompanies the corresponding
game report).
The GNT is divided into four flights as defined below. Players will be allowed to participate in
as many flights as they desire, provided that they are eligible to play based
upon their masterpoint holdings as of the September 2007 cycle.
1. DEFINITION
of FLIGHTS
Super
Flight: unlimited.
Flight A: 0-5000
masterpoints.
Flight B: 0-2000
masterpoints.
Flight C: Non-Life
Masters with fewer than 500 masterpoints.
2. ENTRY
FEES
Entry fees will be $48
per team per session. All of these
entry fees plus an amount budgeted by the District less all operating expenses
will be divided evenly between each of the teams representing our District at
the Summer Nationals.
3. REGISTRATION
Entries must be
received no later than fifteen (15) minutes before the announced starting time
for the event. Late entries will be
accepted only at the discretion of the Tournament Director in consultation with
the Tournament Chairmen.
4. CAPTAINCY
Each team must
designate the team Captain from amongst its own playing members on its
registration entry, and said Captain will be responsible for all representation
of the team.
5. TEAM
COMPOSITION and PLAY REQUIREMENTS
Teams may consist of
four, five or six players. Players may
be added at any time before actual competition begins. Each player must play at least 50% of the
boards or one full session during the first stage and at least 50% of the final
and semi-final knockout match thereafter.
Exceptions to this rule may be made by request to the Tournament
Chairmen, but will be entertained only with good cause. No exceptions will be made for the final
match.
6. APPEALS
COMMITTEE REQUIREMENTS
Each team that
participates in either the Super Flight or Flight A must designate prior to
play on the entry form one (or more) of its players to serve as a committee
member if necessary. Those designated
players must be available after each session to serve if so requested. The Tournament Director(s) should assemble
any committees from amongst these players designated. Designated players must not leave the premises without verifying
with the Tournament Chairmen that their
Services will not be
required.
7. SCHEDULE
Competition in each
flight will begin on Saturday and conclude on Sunday of the same weekend unless
thirteen (13) or more teams have entered a single flight, in which case the
final match will be finished at the next available local sectional or at a time
and place determined by the event chair people.
Flight Competition Dates
Super Flight: May
17-18, 2008
Flight A: April
5-6, 2008
Flight B: May
17-18, 2008
Flight C: April
5-6, 2008
8. SITES
and STARTING TIMES
Both stages of all
flights will be played at the San Fernando Valley Bridge Academy. The address of the new location for this
club is 6733 Variel St. in Canoga Park 91303 (near the intersection with DeSoto
Ave.). The phone number at the game
site is (818) 999-9131. Session
starting times will be 10:30 AM and TBA (no earlier than 4:00 PM).
9. FORMAT
for SUPER FLIGHT and FLIGHT B
Qualifying for Sunday’s KO final
will take place on Saturday May 17, 2008.
If the number of original entries received are 12 or less a full Round
Robin movement will be used. If the
original number of entries is 13 or more a Swiss Teams Event will be used. The number of teams advancing to the KO
round is based on the number of entries in each flight.
10. FORMAT
for FLIGHT A and FLIGHT C
Qualifying for Sunday’s KO final
will take place on Saturday April 5, 2008.
If the number of original entries received are 12 or less a full Round
Robin movement will be used. If the
original number of entries is 13 or more a Swiss Teams Event will be used. The number of teams advancing to the KO
round is based on the number of entries in each flight.
11. ADVANCEMENT
to KNOCKOUT STAGE
The number of original
entries received will determine the number of teams that advance to the
knockout stage on the second day of play.
# Teams Entered #
Teams Advancing
< 5 2
5-12 4
13+ 8
The fractional victory
point scale used in Team Trials will be used to convert the results of all
matches into Victory Points. The teams
with the most Victory Points will advance to the later stages.
If four (4) teams
advance to the KO round the team placing first during the first day of
competition will choose their opponent for the next match from the bottom half
of the advancing teams from the first day.
If eight (8) teams advance the captains of the teams finishing in the
top three places make choices in the following sequence, 1) the first place
team chooses its first round opponent from the teams finishing 5th
thru 8th, 2) the first place team chooses its second round matchup
from the teams finishing third thru fourth (or the first round survivor), then,
3) the teams placing second and third during the first day of competition will
then choose in order of their finish their next opponents from the remaining
bottom half finishers. These decisions
set the entire bracket for the KO phase.
If three (3) teams advance a three way match will eliminate one team
after the first session and the two remaining teams will continue their match
in the final session.
If the order of choice
of opponents for the knockout phase cannot be determined by the order of finish
in the Round Robin due to an exact tie, a coin flip shall resolve the issue.
12. CARRYOVER
Victory points (from
the fractional scale used in Team Trials) determine the order of finish and
advancement. There will be no victory
point carryover. The position of
finish in the Round Robin will affect the maximum IMP carryover from that stage
into the knockout phase. For each knockout match, the higher ranking team from
the Round Robin will receive full carryover from the direct competition between
the two teams in the Round Robin not to exceed two (2) IMPS per board. If the
higher ranking team trailed in the head-to-head competition, their deficit will
not exceed one (1) IMP per board.
13. KNOCKOUT
MATCH DURATION and SEATING RIGHTS
Each KO match in the
Super Flight and Flight A will consist of 32 boards divided into two 16 board
halves, unless there are only 2 teams that advance to Stage 2, in which case
the final match shall consist of 64 boards divided into four 16 board quarters. Flights B and C will play 28 board matches.
The seeded team will
have seating rights during the first half (or the first and fourth quarters)
but may elect to exchange those seating rights for seating rights during the
second half (or the second and third quarters).
14. CONVENTIONS
All conventions in the
General Chart are permitted in all flights.
Only general chart conventions will be allowed in Flight C. Mid Chart conventions will be allowed in
the other flights provided that 2 identical legibly written viable defenses
with auction extensions and continuations are provided for the opponents. Should any question arise regarding
viability or legibility of these defenses the decision of the Tournament
Chairmen as to whether those conventions should be allowed shall be final. In addition, District 23 policy regarding
permitted defenses to No Trump openings will be followed in all flights.
15. SUBSTITUTIONS,
REPLACEMENT and AUGMENTATION
A permanent
replacement for a player who, for cause, cannot continue in the event is
permitted only with the permission of the District Director. Prior to the completion of the District
final, the replacement need not have played in the event but must:
·
Be a member in good standing of the ACBL, and
·
Maintain their ACBL membership in District 23, and
·
Not appreciably strengthen the team.
A replaced player
permanently leaves the event with all masterpoints already earned and the
replacement continues in the event earning masterpoints thereafter. Play percentage requirements apply to the
replacement only for the portion of the event yet to be played.
A fifth and/or sixth
player may be added to a team after completion of the District Final. Any such player must have played on another
team in the same flight of the current year's GNT or have previously
represented District 23 in that same flight of the GNT at a prior Summer
Nationals.
A team becomes
ineligible to continue in the event when fewer than three original team members
can continue and meet the play percentage requirements.
16. KIBITZERS
It is the policy of
the ACBL and District 23 to encourage spectators. Kibitzers will be permitted at the event but must remain at one
table during a match or segment. A
fifth or sixth member of a team may kibitz at a table no closer than 2 tables
away from the tables at which his own team is playing. Each player has the right to bar one
kibitzer without assigning cause, or an unlimited number of kibitzers for
cause. Any kibitzer may be barred for
cause by the ACBL Director in Charge or the Tournament Chairmen, with or
without prior application from the players at the table. Kibitzers shall follow appropriate
etiquette (no talking, eating, gum chewing, etc.).
17. SLOW PLAY
Specific amounts of
time for completion of segments similar to those used for other National events
will be assigned to each segment of play (approximately 7-1/2 minutes per
board). Failure to complete a segment
of play within the allotted time will result in the following penalties:
First offense: Official
warning and subsequent time monitoring.
Second
offense: Loss of 1/4 IMP per board played
in a Swiss match or KO segment where the violation occurred, to a maximum of 3
IMPS or loss of 1 VP during a Stage I Round Robin movement.
Third
offense: Loss of 1/2 IMP per board played
in a Swiss match or KO segment where the violation occurred, to a maximum of 6
IMPS or loss of 3 VP's during a Stage I Round Robin movement.
If, in the Tournament
Director's opinion, both teams are equally at fault and the resulting penalties
would be applied to both teams with no impact whatsoever, the Tournament
Director may arbitrarily shorten the duration of a match by removing boards
from play. If only one team is at
fault, then the above penalties will be applied. Both teams may receive VP penalties during a Stage I Round Robin
movement.
18. LATENESS
and FORFEITS
Any team failing to
seat a complete team within ten (10) minutes of the announced or actual
starting time (whichever is later) will be penalized 1 IMP per board to be played in that Swiss match or KO segment,
and an additional 1 IMP for each 2 minutes of tardiness thereafter. If a team is not seated within thirty (30)
minutes of the starting time, the Swiss or KO match will be forfeited. The
match will be curtailed one (1) board, up to a maximum of four (4) boards, for
each five (5) minutes of tardiness after the first ten (10) minutes.
If a Stage 1 Round
Robin movement consisting of short matches is required, any team failing to
seat a complete team within ten (10) minutes of the starting time for the
session shall receive ZERO VP's for the matches not played plus a one (1) VP
penalty for each match not played, and their opponents shall receive a VP
amount for the skipped match equal to their average result in all of their
other matches.
19. TIE
BREAKERS
If a knockout match
ends in an exact tie, subsequent segments of eight (8) boards each will be
played until a winner is determined.
If two teams are tied
for the last qualifying position after a round robin the results of the direct
competition between the teams shall determine the advancer. If the direct competition between the two
teams resulted in an exact tie, subsequent segments of four (4) boards each
will be played until an advancer is determined.
If three or more teams
are tied for the last qualifying position after a round robin the team with the
best IMP ratio from the direct competition between the tied teams shall
advance. If the IMP ratio does not determine
a winner subsequent segments of 4 boards each will be played (in a round robin
format if required) until an advancer is determined.
If necessary, the
seating rights for each match in the Round Robin will be determined by a coin
flip.
20. WAIVER
of RIGHTS
No player may waive
any restriction imposed upon another player or team by these Conditions. This paragraph has specific reference to
(but is not limited to) the waiver of the use of unauthorized conventions and
the waiver of slow play or tardiness penalties.
21. DISRUPTION
of EVENT or REFUSAL to PLAY
Any player(s) who
discontinue play or significantly disrupt the normal playing schedule based
upon disagreement with a ruling made by the Tournament Director, the Committee
Chairmen, or an Appeals Committee will have their behavior reviewed by a
Conduct and Ethics Committee with specific reference to the Code of
Disciplinary Regulations sections 3.3 and 3.7.
22. ITEMS NOT
COVERED
Any items not covered
by these Conditions of Contest will be resolved by the Tournament Chairmen in
consultation with the Tournament Director.
23. AUTHORITIES
Tournament
Chairmen:
Howard Einberg (310) 475-9784
William Wickham (310) 234-3238
Directors in charge of
games shall make all rulings on Law at their own events. Rulings may be appealed to the Director in
Charge who will appoint a tournament committee to hear such appeals.
The Tournament
Chairmen are the authority for all rulings on matters of regulation. Their rulings may be appealed to the
District 23 Director.